We love to give our SDK releases nerdy names! Just like some software companies give codenames to their software releases (e.g., Android OS releases are all named after desserts).
Today we're announcing the release our of SDK Version 1.2.0, codenamed.... Huggable Hellhound!
Huggable - cuddly; evoking a desire to hug close; inviting a close embrace
Hellhound - a mythological hound which embodies a guardian or a servant of hell, the devil, or the underworld
What's New in 'Huggable Hellhound'?
As always you can download and try our latest SDKs on our Developers page. Here are the new features & changes in SDK v. 1.2.0 'Huggable Hellound'!
Fix error reporting for firmware validity from the system tray
Logging file size reductions for users who turn on developer mode’s extended logging
Reconnecting the Glasses in the middle of the game after disconnecting them will be less likely to fail to restore video to the Glasses
Consistent 60 FPS display framerate (developers should use a constant 60 FPS target to benefit)
Fan speed is more consistently maintained (note: does not apply to Beta glasses hardware)
Gameboard position tracking improvements
Significantly improved latency for movement tracking
Tracking is more robust when communication to the Wand has packet losses
Drivers and Tilt Five Software Install
Introducing support for MixCast webcam composition streaming; you must be using the Driver version 1.2 or later with content which has integrated MixCast support
Native Development Kit Beta (Developer SDK)
Change where the graphics context is created to initialization instead of when Glasses are acquired
You will need to update your use of the NDK with this version; note that NDK is still in beta and breaking changes may occur
Unity Plug-in (Developer SDK)
Support for InputSystem for Wands; Now you can use the InputSystem methods to access wand events and pose
Update of the “Tilt Five Wand Model” prefab so the scaling of the wand model is accurate at a 1:1 with world space, and sets its origin to be at the handhold pose center in the wand body, aligned directly with the tip
Fixed a bug where the same wand button events could occasionally fire on two consecutive frames