We love to give our SDK releases nerdy names! Just like some software companies give codenames to their software releases (e.g., Android OS releases are all named after desserts).
Today we're announcing the release our of SDK Version 1.1.0, codenamed.... Gnarly Gnoll!
Gnarly - surfer / skater slang for 'excellent' or 'wonderful'. Interestingly, "gnarly" is a contronym... essentially, a word that can mean its own opposite. For example, gnarly can also mean distasteful or difficult. But, of course, we embrace the excellence, dude!
Gnoll - Gnolls are a fictional species of man-hyena hybrids
What's New in 'Gnarly Gnoll'?
As always you can download and try our latest SDKs on our Developers page. Here are the new features & changes in SDK v. 1.1.0 'Gnarly Gnoll'!
Support for XE Gameboards
New gameboard configuration UI for choosing your gameboard layout and rotation
Rename “wands” list to “accessories” and show the current gameboard in this list as an accessory
Allow scrolling of the accessories list to allow setting options for more than a few accessories
Fix a crash if the TiltFive App Data folder is missing and lazily create this folder to store logs
Use a more reliable logging mechanism, useful when Enhanced Logging setting is turned on
Display wand serial numbers correctly
Correctly wake if Glasses are sleeping for certain interactions
Allow for booting and response to simple commands when plugged into a USB2 port
Update firmware to recognize XE gameboard tracking points and newer LE gameboard points (to avoid crossing a fold or cut line)
Run cooling fans at a constant rate, except in some pre-production glasses (such as Kickstarter Beta Backer models) which still vary the fan speed
Update Wand tracking algorithms for better computation of its location
Set a minimum amount of travel for the wand’s analog joystick to register off-center movement, to resolve some drift issues reported
Fix some situations where the SDK would report wands disappearing
Fix a bug that caused wand tracking to become unstable after extended use
Drivers and Tilt Five Software Install
Fix uninstaller issue where a few files were not removed and update the uninstaller executable filename
The Tilt Five Service, Notifier and Unity plugin files are now signed Windows binaries
Native Development Kit Beta (Developer SDK)
The initial beta release of the NDK for Windows is included in the Developer SDK!
The NDK is the same infrastructure used for the other SDKs and allows low level access to the Glasses and Wands
Unity Plug-in (Developer SDK)
Support for the XE Gameboard with the Unity gameboard gizmo
Option in the editor to manually override the Control-Panel-selected gameboard type for the gizmo
Unload on application quit or when stopping play in the Unity Editor, elimnating the need to restart the Unity Editor every time an application is run
Provide the user-defined glasses name from Control Panel to Unity
Apply scaling to the camera near and far clipping planes to keep the user experience consistent
Fix a bug where the Unity process can be stuck open because of a D3D device still in use
Getting glasses pose now returns an error if the board is not in view
“System” and “Z” button names are deprecated, please use “T5” and “Three” in new code