3D holograms are a new way to engage your players! Tilt Five® offers a low friction path to making AR content -- even if it’s your first time.
We have all the tools and documentation you need. Download our easy-to-use SDK!
(NOTE: SDK Includes support for Unity and C, Unreal coming soon)
"The Tilt Five® SDK provides everything I need to quickly prototype new ideas and features, something that is crucial in the emerging AR market. "
Battle Map Studio
"Tilt Five® has been a breeze to work with - both their team and their hardware are absolutely amazing… very little overhead and generally was one of the fastest ‘ports’ we ever did."
THREAKS [Battle Planet: Judgement Day]
"Tilt Five® was easier to get up and running than SteamVR or unity's native AR tools. T5 documentation and examples are clear concise and comprehensive."
"Tilt Five® surprised me with how developer-friendly the Unity plugin is. I had the basic stuff displayed on the gameboard after just a couple of minutes."
Stardrifters [Danger Scavenger]
Dev Forums and Discord group are filled with game devs sharing tips and tricks for successfully developing with Tilt Five®. Join and find your crew today!
Our Developer Program helps qualified developers bring their games to Tilt Five!
We can help with: project funding, hardware, marketing, your game on our games catalog, or ways to purchase hardware early in your region.
Submit a Developer Program application and we will contact you about your project needs.
NOTE: our focus is currently on games, but don't be shy about telling us about other applications!
If you have a game that meets the above qualifications, click "Start" and tell us about your game.Start
Stay informed of our progress with the latest hardware features, SDK, and other developer resources. Sign up here for the Tilt Five® Developer Newsletter!
It is our goal to not allow a newer SDK version to lock you out of playing older games. Though throughout Beta and early on we will need to be in Lockstep, our goal is not to be restrictive (there will always be some limitations)!
Not unless you want to! What is great about Tilt Five's SDK is that it lets you integrate a Tilt Five mode into an existing game. Developers can enhance their games by adding a Tilt Five stereoscopic presentation of their game through the Tilt Five glasses (handled by the SDK), giving some consideration to how the user interface will be presented in world-space. Then, incorporating the Tilt Five Wand for 6-degrees-of-freedom control of your scenes further enhances the immersion! After you've completed the integration (it's not a port – it's sup-port!) you can update your experience wherever you currently distribute it (Steam, itch.io, etc.).
Our SDK exposes C APIs for native code on all supported host platforms. We also provide plug-ins for developers using Unity 2018.4 LTS + and Unreal Engine 4 to develop games.
No. The wand is best for providing tracked interactions. If your application does not require 6DoF tracking for input, then we encourage you to consider using a standard keyboard, mouse, gamepad, or mobile device for input.
Yes. We think there are plenty of great uses for our system outside of gaming including 3D data visualization, displaying and working with 3D models, visualization for architecture, engineering and construction, medical applications, educational content, and so much more. Our initial focus, however, is on bringing amazing games to life for players with Tilt Five.
Every Tilt Five kit purchased is a developer kit, and we encourage interested parties to try out their ideas with the glasses and one of many 3D development platforms such as Unity3D and Unreal Engine.
Not yet. It makes sense for us to add support for OpenXR at some point. First, we will get a better understanding of its scope of usage among our developer audiences. Want to weigh in? Get in touch with us about your OpenXR needs.
Not currently. We’re looking at doing auto detection and some other solutions. We’re still exploring the best way to support this feature.
3D games with top down views work particularly well. We expect game developers to experiment with innovative designs, gameplay styles, and unique in-game cameras that make for a super fun experience on the system.
Our USB-C cable uses standard USB 3.0 data, and does not pass DVI/DisplayPort data.
Note that the Tilt Five® glasses must use a USB 3.0 or 3.1 – aka “SuperSpeed” – port. On your Windows 10 PC, these ports are usually indicated by an SS icon.
We're looking for select partners to work with now. If you have an amazing tabletop game that would work great with our glasses, please contact our Developer Relations team to discuss.
We will have more information on general availability later this year. Be sure to sign up for the mailing list and we'll let you know all the details.
Multiplayer is supported at the host platform level. Our SDK provides access to data that enables developers to create shared experiences connected on the network.